we’ll bring in and setup all our scattering systems to get our scene setup for refining. we then start to build our complete scene! we go over establishing a ground plane and setting up the composition with basic ground sculpting and playing with the camera. we go over creating a thumbnail and collecting reference for our scene, giving you some tips for creating a balanced scene. building a complex stonewall shader for our structure. creating a complex bark shader using photoscanned bark with procedural moss and creating a height gradient to give them variation. setting up our leafy trees with a leaf shader thats a one slider to change the season and colors of the trees – creating a complex rock shader that allows us to have moss/snow on top of them setting up megascans grasses and plants in octane scatter systems and giving them color variation. setting upphtoscanned ground materials and layering them together. We cover everything from establishing a scene with all our plants/shaders, to building a complete scene and bringing the final result to life in Photoshop. This is a big one! This tutorial covers my entire process of how I go about creating my landscape scenes in Octane/C4D. Title: Artstation – Environment Creation using Octane and Cinema 4DĬreating a complete environment using Octane and Cinema 4D
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May 2023
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